In Longford’s article “Territory as Interface”, he talks about the Mobile Digital Commons Network (MDCN). The MDCN is a “national collaborative research network” launched in 2004 by the Banff New Media Institute and Concordia University; it digs into the connections between human beings, urban and wilderness settings, and mobile technologies. The MDCN produces various projects to develop interactive mobile experiences; in this article, Longford talks about two specific projects, Urban Archeology: Sampling the Park and a location based cell phone game called The Haunting. Urban Archeology: Sampling the Park explores the social history of a city square in Montreal using various features including sound, image, and GPS. It also shows how memory can be inscribed in space. In short, this article talks about the idea that “the network moves us closer to understanding how technologies transform our culturally situated experiences of urban and outdoor spaces”.
This is relevant to the course because it relates to the Locative Media project that we’ve been working on. The Locative Media project is similar to MDCN’s Urban Archeology project because they both explore certain spaces using sound and GPS. Through the process of creating the Locative Media project, I learned how different atmospheres present in spaces. Also, as we tested out the app we created, I realized I was creating my own interactive mobile experience. As I moved location to location, different soundtracks were coming out, and that alluded to the story of that location. The Locative Media gave us the opportunity to develop our own spatial experiences.