Pedro Bachrach Reading Response #4

This week I read Micheal Longford’s article Territory as Interface: Design for Mobile Experiences. While I did agree with a few points that he made, for the most part, I found the article to take itself a little too seriously. The reading is worded in a way, full of big, obscure statements such as “a paradigm shift in computation to what we now refer to as ubiquitous or pervasive computing”, which greatly over complicates the subject. The wording of the piece makes it appear more confusing and intellectual than it really is, when the technology is really no more than a glorified tour guide activated by standard GPS capabilities that have been around for a fairly long time. Personally, I believe the article, or rather, the Mobile Digital Commons Network (MDCN), is making a very big deal out of a technology simple enough that we as a group of students could program and accomplish the same task with almost no training (proven by our locative media project.)

The only point of this article I agreed with was when he asked “how can narrative, character development, location based play structures, gesture choreography, information architecture, and an awareness of space and place combine to structure new forms of game play?” I think every one of these point all have great influence on new forms of game play. From the most simple changes like a 2-dimensional world like Mario to a 3-dimensional world such as Grand Theft Auto, to the finer details like the character movements and gestures in FIFA 16, each one of these aspects can have a massive effect on the way a game is played, received, and understood