The article “Warcraft Adventures”, written by Henry Lowood, is focused mainly on Machinima and multiplayer video games like “World of Warcraft”. This was a very intriguing article to me because I have always had a spot in my heart for video games. Ever since I was a young lad I remember playing Halo with my older brother which was a very authentic bonding experience. Him and I used to watch the old Red vs. Blue videos in our basement also. So when Professor Young showed the clip of this form of machinima to the class, I was feeling very nostalgic. In the passage, the author focuses on what machinima is and where it originated. Machinima is the use of computer graphics engines to create a cinematic production. Most often video games are used to generate the computer animation. People use this artistic technique in many different ways to create a story of their own with characters, plots, or main ideas that have already been created. Machinima originated from 1980s hacker culture and evolved into something way more complex. World of Warcraft is a great example of this. The game is almost completely user customizable. You, as the player, can do different questions, unlock new armor and weapons, customize your appearance, and so much more that a straight forward first person shooter game like Call of Duty cannot. Also, the narrative in the game is pretty much whatever you make it. In a way, World of Warcraft is possibly the greatest piece of machinima ever created.