The piece of reading I chose to write on for this week’s Reading Response 5 is Longford’s “Territory as Interface”. In this writing, Longford begins by speaking on Mobile Digital Commons Network and what it is. He describes MDCN as a technology that “enhances and transforms our culturally situated experiences of urban and outdoor spaces.” He then goes on to lay out his piece by presenting two MDCN projects; the first one was titled “Urban Archeology: Sampling the Park.” This project was used at Place Emilie-Gamelin in Spring of 2005. It explored the history of a city square in Montreal using image, GPS and sound sensors. There were over 40 media files of historic events that ranged over many years. The Second project was a location based mobile phone game called “The Haunting.” This game transformed cell phones in to a kind of Ouija board where users could use their device to talk to spirits. Developers wanted people to communicate with ghosts through text messages, cell phones to be invaded by spirits, and cellular devices to be used as a “ghost buster” to find ghosts. Both of these projects are great examples of how interactive media can be used in cooperative force with modern day technology to create a space that users can be truly emerged in.
This is relevant to our course not only because we just completed an assignment that is almost identical to these projects, but also because it is another prime example of how media surrounds us wherever we are. We can literally transforms spaces around us for our own personal projects with the ultimate goal to create innovative media.