Reading Response #4 – Kelsey Mullins

According to the Michael Nitsche reading, the term Machinima is a combination of “machine” and “cinema.” Machinima is “animated filmmaking within a real-time virtual 3D environment.” Machinima originated in the context of 1980’s hacker culture, but has since grown into a much larger movement as video games and computers have advanced. Machinima often involves remediating the game, […]

Reading Response 5

In Anne Friedberg’s Journal of Visual Culture, she talks about how every piece of framed visuality is a part of component pieces of architecture, that they are visual windows into a vast viewing machine with endless opportunities in and out of the screen. But not only are looking at computer, phone, and movie screens, were […]

Reading Response #5 – Syd Lashmet

Journal of Visual Culture by Anne Friedberg Friedberg relates a car in the city to viewing and interpreting movies/screens into media, but the real goal she is trying to emphasize is the space between the “screen: and the viewer. She writes, “a theory of film spectatorship that describes the shining views of the spectator that […]

Leah Ashley Reading Response #5: Nichols

I think there’s definitely room for semantic debate within media arts. If everything is a documentary why wouldn’t it be used that way by the general public? Language is usually reflected- directly influenced by society and the way people manipulate a language over time; it was never about who establishes that word as something specific […]

Locative Media Review

For this project, I partnered with Nathan Connolly. In our planning, we decided to hide as much from each other as we could until we both heard the final project as to have more organic ideas in our own creative process. Nate’s project started off at tunnel connecting the hill around walgreens, to campus. The […]

Reading Response 5

In this weeks reading I thoroughly enjoyed reading the piece the Longford reading “Territory as Interface”. In this reading they explain the project “Urban Archeology: Sampling in the Park” which uses locative media to create a digital experience in real spaces. This augmented reality blurs the line between digital and reality in a new and […]