Blog Post #3 Andrew Yang

For the locative media project, I think the lesson of “form follows function” applies more so than ever. In using an existing space here at the CU campus, adding ambiance, dialogue, or sound in general must work with the space that it occupies. With complete control over audio, different sounds can completely set the tone of the scene. Regardless of what is being seen, certain sounds correlate to specific emotions. In regards to space, each building, classroom, or field here at CU, invokes different memories relative to each persons experience with any given location. In focusing more so on the experience aspect, ideally, I’d like to utilize my spaces in a way that would encapsulate varied experiences amongst different students here at CU. At the same time, the sounds I’d use would ideally synchronize with the space as well as the experience being encapsulated.

As for the design of the application, so far, it has been pretty manageable. I’m still thinking of which sounds to use and which ones I need to record, but I have all the locations and layouts finished for the app. In specific to sound, certain effects are harder to achieve than others. For instance, if I wanted to have multiple voices playing simultaneously, certain voices need to be recorded further away and others closer to achieve an effect of distance in a space. If the crumpling paper can reproduce the sound of a fire, than it can be done as well. In relation to class, framing allows for media to show what they want to show. When designing a sound space, there are definitely ways framing of what is heard and what part of a space is being seen. In this link, audio of a virtual haircut is played back in surround sound. Through the use of sound alone, the illusion of space is achieved in establishing a virtual barbershop with surround sound.